Sturmi — World War II learning game
A browser game for the Finnish eighth-grade history curriculum takes the player through nine checkpoints from Poland to Berlin. Briefings, concepts, missions, newspapers and questions form one learning path.
Applications, tools and experiments.
From mechanical engineering to the possibilities of AI.
A browser game for the Finnish eighth-grade history curriculum takes the player through nine checkpoints from Poland to Berlin. Briefings, concepts, missions, newspapers and questions form one learning path.
Turn operating, maintenance and electrical documentation into searchable knowledge in the user’s own language.
A platform developed for my own project-management work brings installation-team notes, photos, instructions and status together by equipment, including multilingual sites.
Automated monitoring tests deployed AI applications through the same path as a real user and alerts immediately when something no longer works as expected.
AI-assisted contract risk analysis from the buyer’s or supplier’s perspective, developed into a commercial production application with Diamond Consulting.
An AI information-security and product assistant embedded in the ContractStorm website.

An AI-powered publication turns podcasts and YouTube videos into Finnish technology news through a custom publishing application.

My grandfather’s typewritten memoirs were scanned, edited and converted into a listenable audiobook with AI.
An early-2026 pilot combining AEO/GEO content, website analysis and AI-avatar videos in four languages.
The project library grows with every new build.